Lo, after many weeks of doing a bunch of stuff that is only sort of tangentially related to game development, finally some progress has been made! In order to accomplish that, I had to squash some of my own completion-ist developer tendencies, though. Still, progress marches ever onward.
Month: March 2016
Putting the Dev back in GameDev
Finally, after weeks of subversively skipping development tasks to do things like write pages on GameDev math of sketchy value, it’s time to get back to coding! Time to actually fully implement all of the ideas from all of the code streams that I’ve been noodling with behind the scenes.
Running out of Vector Puns
I’m absolutely amazed at what an incredible time suck Stardew Valley is despite the fact that I actually grew up in a farming community before moving to “the big city” and was glad to leave it behind. I’m sure some articles could be written on how well designed it seems to be; how does time seem to move so fast during the day but still take a long time for a month to go by? I can’t even!
However, this isn’t a blog about my desire to sit around for hours trying to force feed people berries that may somehow taste like salmon and waiting for virtual cauliflower to grow, so lets get on with things.
Balancing GameDev and GamePlay
With a family and a full time job, free time that I can dedicate to my own pursuits (as opposed to spending time with my wife playing board games, for example) is limited and I have a lot of activities to spread around in there. Sometimes what catches my focus is development, sometimes it’s playing around on my guitar a little, and sometimes it’s actually playing games. This week it’s been a little of all three columns, skewed a bit more in favour of game playing due to the release of Stardew Valley.
Nevertheless, some progress has been made! This week I got some code written and finished editing the second part of my small series on vector math; it occurred to me that I never actually pointed out where these things can be found. So lets fix that!