Well, as luck would have it, the hugely pressing work project that has taken up almost all of my waking time is coming to an end. If we wanted to really get into specifics, it was actually finished three weeks ago, when management decided to cancel it. In a bout of extreme managerial skill, the desire to have the project not continue was not passed all the way down to those of us that were actually working on the thing. Not that I’m bitter or anything.

There is upside, though! A return to Game Development! I must say, I really missed being able to devote time to it!

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I managed to fit more gamedev time into the schedule this week than I’ve been able to for the last couple of weeks, which feels pretty good. Although I will admit that all of the extra stresses of life lately have sort of fried my brain a little bit, so I feel like I could have gotten more done. Is it possible to ponder development problems so long that your brain just shuts down?

In any case, I quickly polished off exercise #3, which was to add lives to the game. Previously every time the ball was lost off the bottom of the screen, it would reset and reset the score at the same time. Not a particularly interesting breakout clone to say the least.

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It’s been a busy, busy week. I wish I could say that I was busy because of some cool game development action. Sadly this was not the case. For the most part I’ve been struggling just to do fun (and potentially mundane) things like checking out my twitter feed. I feel like some sort of weirdo coming along to like and retweet things that were said 18 or 20 hours ago.

That said, I did manage a little bit of development, primarily because I was turning my brain to jelly with my work project but also because I don’t want to break my blog update schedule or my vow to do at least a little game development every week no matter what.

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Let’s get this out of the way first: as far as game development goes, there’s not a lot of progress to report. Some, though! The bigger topics this week are a change in tooling, both hardware and software, and a redaction of a lot of free time that’s going to have an impact on my game development for at least the next 3 weeks, booo!

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No, it’s not an April Fool’s day joke; the prototype for ts-tennis (play here) is now completed! Well, depending on what you mean by “completed”. Allow me to explain.

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