This post is going to be pretty short (like for real, not how I usually say that it’s going to be short and then I ramble on anyway. Just short. Except for this explanation about how it’s going to be short). I fixed the bug that I was facing yesterday and, as predicted, it was pretty simplistic once I eventually figured out what was going on. This took enough time that (besides some new debugging output code), nothing else was accomplished. However, things look like this now:
Bug Squashed! This #devember #gamedev looks more like an actual game now. Blog post to follow. pic.twitter.com/MJ5iFhOruV
— Terence Martin (@OdatNurd) December 22, 2016