This section of the blog is devoted to Devember 2016 and the project that I worked on for that period of time, A-Maze-Balls, which is a simplistic clone of an old Soleau Software game called Bolo Ball. UnlikeĀ last year I didn’t have multiple goals, just the one: work on this game a little each day. This worked fairly similar to how it worked last year, albeit with some tooling changes.